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Showing posts with label Army List. Show all posts
Showing posts with label Army List. Show all posts

Saturday, December 31, 2011

Skared Podcast -Episode 4- , Also List and MORE!- HAppy New Year all.

Episode 4 of the podcast was released this Thursday. Make sure you check it out here : Skared.podbean.com
In this episode I talk about deathstars, and my recent interview with Pat from the 11th Co podcast. Comments are appreciated as it helps the development of the podcast.

On another note:

So, I had the pleasure of playing against the "sons of shatner" doubles adepticon list last night. I took a very unoptimized and fun 2000pt DE list, and although there were a few times when I was in the game ultimately it was over pretty quickly when some key rolls did not go my way. Anyhow, I hope to play again, but this time I decided I would take a highly optimized Venom Spam list. One of the few armies that does very well in a tournament environment, especially when there is a good amount of terriain on the table. Anyhow:

List 1 (1000pts, takes the elites float)
Heamonculus- Liquifier

3 Trueborn, 3 blasters
Venom Dual Cannon

3 Trueborn, 3 blasters
Venom Dual Cannon

10 Warriors, Splinter Cannon, Blaster, Syb
Raider, Flicker Field

5 Warriors Blaster
Venom Dual Cannon

5 Warriors Blaster
Venom Dual Cannon

3 Reaver Jetbikes with a Heatlance

Ravager Flicker Field, Night Shield

List 2 (1000pts, takes Heavy float)

Heamonculus Liquifier

4 Trueborn, 3 blasters, 1 shredder (odd i know but points worked out)
Venom one cannon

5 Warriors Blaster
Venom dual cannon

5 Warriors Blaster
Venom dual cannon

5 Warriors Blaster
Venom dual cannon

6 Reaver Jetbikes 2 blasters

Ravager Flicker field and night shield

Ravager Flicker field and night shield

Total for the two lists is 2000pts, and I cant wait to try it out. I know that it would be very monotonous to play but competitive.

Cheers!

Tuesday, December 13, 2011

Skared Podcast - EPISODE 3 - Tournament Recap and more

Episode 3 is up! (35 mins)
- Tournament Recap, Spellbinder 40K 1850.
- Law of Nines, 40K list building strategy.
- Upcoming Events - Black Knight Games 2K 40K tourney Dec 17th.

Check it out:
www.skared.podbean.com


Cheers!

Tuesday, December 6, 2011

The Law of 9's!

Does your best army list fit in?

I am curious to see how different peoples armies fit into this army list building development system that my Dad created. He used to spend more time making lists than actually playing... literally, it would take 3 days for him to make a 1500pt list. Anyway; how does this work?

Divide total point value of army by 9. So for example in an 1850pt list you have nine 205 pt "sections" and a 5pt floater.

First Place 4 "sections" (820pts) into troops.

Then 1 "section" (205pts) in each of your Heavy, Fast, Elites and HQ sections.

This leaves 1 "section" that you may do what ever you want with. For example an Imperial Guard army might put it into Heavy Support.

IMPORTANT: This is a general guideline, not a strict rubric. It is aimed at balancing the list to deal with as much as possible while keeping it effective and spam-free.

Now, I had no idea what this was until finally my dad explained the system. Then I went and counted out my competitive DE army into it and found that I was almost spot on! I was very successful with the list that fit in to the "law" and have had trouble moving away from it ever since. I find it is a nice tool to keep things interesting while keeping focused on what matters, good number of troops, some fast units, firesupport and elite units. Of course keeping the HQ cheap so as to not sink too many pts into it.

Anyway. I challenge all of you to try it out! And let me know what you think.

Cheers!

Sunday, July 10, 2011

20 Games With Tomb Kings - The Recap

I have not posted all 20 (24) games on this blog. But the original thread can be found here: http://tomb-kings.net/index.php?showtopic=7838&st=0

That makes 21 Games(well 4 for the prologue and 21 games). For all, here is a recap:

(1).vs Empire 2200 - loss
(2).vs Lizardmen 2200- loss
(3).vs O&G 1500 - win
(4).vs Lizardmen 2200 (win)
1- vs WoC 2200 - win
2- vs Skaven 2000 - Win
3- vs Skaven 2000 - Win
4- vs O&G 1500 - win
5- vs HE 2000 - win
6- vs Skaven 1200 - loss
7- vs Skaven 1200 - win
8- vs Skaven 2000 - loss
9- vs VC 2200 - loss
10- vs Dwarfs 2200 - loss
11- vs Lizardmen 2200 - win
12- vs Tomb Kings 2200 - win
13- vs Dwarfs 2500 - loss
14- vs Skaven 1500 - win
15- vs Lizardmen 2500 - win
16- vs Empire 2500 - win
17- vs OnG 1000 - loss
18- vs WoC 1000 - loss
19- vs Bretonnia 2500 - win
20- vs High Elves 1500 win
21- vs Empire 2500 - win

Each game has been a learning experience. Up until now I have only tried and tested the old units of the Tomb King book (basically everything that I already owned), things like characters, the necro knights and the big monsters have all been on the sidelines. GW is expensive and I have been working on my Dark Eldar for 40K so I had to make due. I think it is fair to say that even a basic list can do moderately well at Fantasy with the Tomb Kings, I am by no means a saavy of the game and most of the uber combos or items of other books still surprise me. But I never forget, that is for sure (very tomb-kingy of me don't you think?) and this has made every other game more of an experience.

Anyway. I shall be posting a short summary of each game in turn, as well as some tactical notes and learning brain notes. The next leg of the "journey" has only just begun as I dive deeper into buiding not only more agressive TK lists, but also ones that incorporate the newer models. As a treat here is what I am working on at the moment, the thunderpurrer kitty monster:
Photobucket

I did some converting to the main body so that it looks more catlike overall and greenstuffed some flames into the mouth to wysiwyg the breathweapon. I have also been thinking of painting it black marble, like a panther and one of the howdah riders will be holding onto some reins.

Well my fellow journeymen! For the sands of Khemri!

Cheers!

Wednesday, June 1, 2011

20 Games With TK: Tourney Pt1

Ok, so.

Game 1: Against VC. His list, from memory:
400+ pt lord vamp (nasty nasty)
BSB
Vamp with book.

30+ Graveguard
4 units of ghouls

And thats about it. A very in my face army, the ghoul units varied in size but were about 25-30 strong.

We played the diagonal deployment battle with a modified tower "king of the hill" scenario. I had my chariots in reserve he had everything on the table. He had 2 units of ghouls and book vamp on to my left, facing the skelly horde with prince. And then the other two units of ghouls and graveguard deathstar on the right side.

Anyway the game started well for me, with turn 1-3 going my way. until I charged the TG into the graveguard! And found out that that unit had an 8 combat res standing still :O. +1 for each vamp (gen and BSB), then BSB with a warbanner, and a standard and 3 ranks! So my TG lasted for a bit... but ended all dying. It was in this case that I wished I would have kept the BoUL on the TG... because the combat was away from the support of the priests... I also made the mistake of going into horde with my TG... but then he did the same to get more GG attacks.
On the far flank, suprisingly I had my colossus and carrio tie up a large unit of ghouls for about 6 rounds of combat...
On the other side I had 5 horse archers tie up another unit of ghouls until the chariots charged in and wiped them out.

In the end he had 3 units to my 2 units within 6 inches of the building in the middle, and he took the primary, secondary was to win by 300vp... and he had that ( I had only been able to get one unit of ghouls! (my TK almost killed the uber vamp, and I was unable to KB the BSB after all those rounds of combat :(.)

So a sound loss, to the TK.

Game 2: VS Dwarfs, gun line... his list:
Lord
Runesmith
BSB Thane
20 HW/Sh warriors
20 GW Warriors

2 x 10 handgunners
2x 10 crosbowmen
2 x grudgethrowers
2x cannon
2x bolt throwers

Mission was dawn attack. He had most of his things in the middle and to my left.

I scouted the horse archers to the right, the TG in the middle deployed in two lines to mitigate fire and the other units on the right...
This mission was me moving up and him shooting... the casket was great this game! Killing dwarves left and right... the LH and carrion got into the backfield and tied up the warmachines... But turn 3 it all changed! i charged my colossus into the handgunners up front... and killed them, overrunning into the lords HW/sh unit... the lord had the rune of double str against tough opponents... so my giant died horribly! He then proceeded to take out my prince with the 40 skeletons... The TG failed a key charge on a double one... and were unable to make an impact on the game. regardless... It was quite the game untill my hiero then died... killing the carrion and the horse archers to crumble and then the catapult.

This is what I took away from that-
- Make the hiero bunker bigger... so that there is always 5 R&F models for LOS.
- once again the BoUL was missed, the TG usually stray away from the main bubble.

So, two losses under my belt and I went into round 3 after lunch. My opponent? Lizardmen, finally a matchup that I have played before... sadly my worst opponent of the day.

Cheers!

Monday, May 30, 2011

20 Games with Tomb Kings: Tournament!

Ok, so first things first. My list. The tournament had a 3 colour minimum and this shaped my list, due to the time I had to paint things up and what I already had painted. I also made some last minute changes that in the end I regretted, but this will become more apparent as we move along.

2200pts:
Lords/Heroes:

Tomb King- GOlden Mask, Armour of FOrtune, GW, Shield, Dragonbane

Liche Priest (hiero) Lv 2 Talisman of Preservation
Liche Priest (tk lore) Lv 2 Scroll, Ironcurse

Prince GW, Shield (yes i know the shields are redundant, but I needed sorta WYSIWYG), Armour of Destiny

Herald BSB Flaming Banner (the odd one out, I was sure that we would play a kill the BSB scenario... but we did not... so points wasted)

Core:

41 Skeletons, HW/Sh Full Command

2 x 10 Archers with mus.

3 Chariots mus

5 Light Horse

29 Tomb Guard FC

3 Carrion

Screaming Skull

Colossus with xtra HW

Casket


I was confident that it was an ok list, and I was able to give battle to some very competitive builds. My lack of experience and generalship did show at times, but all this will come with time. After the games and considering my list a few things did become very apparent:
- Small archer units are useless if the enemy shoots at them at all... as soon as they drop below 5 your priests are in danger!... never leave home in a unit of less that 15-20.
- I needed a third "block"... in most games my opponents out blocked me and were able to dictate the pace of the game, having a second horde of skellies would have given me more field control, this is reflected in my 2500pt list.
- I missed my level 4! 2 level 2's were great... but to reliably get off any of the un-boosted spells I was having to roll 3 dice. With a lv4 you can get away with 2 dice, increasing the number of spells to cast.
- Casket was awesome, every... single... game!
- Horse archers were awesome!... need to take 10 so that they can hold their own in the backfield.
- Tomb Guard need the BoUL!... they tend to get into combats away from the spell bubbles. Sometimes you just need some dedicated raising on them, during the tournament this would have helped a lot against a few of my opponents!

Anyway this is just a tidbit to get you going. And here is an army picture, the display board is not mine, just something that I used for the day because mine is not finished yet.

Photobucket


Cheers!